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This example shows you how to create 14 mob spawners using a single Block ID. Each spawner generates a a different type of mob when powered by a redstone current.

Later more.

/config/cutsomBlocks/spawners.block:

id=181;
damagevalues=14;

name="Blaze Spawner";
name1="Chicken Spawner";
name2="Cow Spawner";
name3="Creeper Spawner";
name4="Enderdragon Spawner";
name5="Enderman Spawner";
name6="Ghast Spawner";
name7="Pig Spawner";
name8="Sheep Spawner";
name9="Skeleton Spawner";
name10="Slime Spawner";
name11="Spider Spawner";
name12="Squid Spawner";
name13="Zombie Spawner";
name14="Zombie Pigman Spawner";
textureindex=65;
material="iron";
stepsound="metal";
hardness=3;
resistance=25;
activated="world.spawnMob(origin,\"Blaze\")";
activated1="world.spawnMob(origin,\"Chicken\")";
activated2="world.spawnMob(origin,\"Cow\")";
activated3="world.spawnMob(origin,\"Creeper\")";
activated4="world.spawnMob(origin,\"Enderdragon\")"; 
activated5="world.spawnMob(origin,\"Enderman\")";
activated6="world.spawnMob(origin,\"Ghast\")";
activated7="world.spawnMob(origin,\"Pig\")";
activated8="world.spawnMob(origin,\"Sheep\")";
activated9="world.spawnMob(origin,\"Skeleton\")";
activated10="world.spawnMob(origin,\"Slime\")";
activated11="world.spawnMob(origin,\"Spider\")";
activated12="world.spawnMob(origin,\"Squid\")";
activated13="world.spawnMob(origin,\"Zombie\")";
activated14="world.spawnMob(origin,\"PigZombie\")"

Known issues[]

Using this in SMP can cause a random server crash during the spawning procedure. If you use the bukkit port of custom stuff, use the poweredcages plugin instead of this block.

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