Custom Stuff 1
Information presented below this line is outdated syntax or information used for Custom Stuff 1. It will not work with Custom Stuff 2. |
The light attribute, as one would expect, governs how much light a block gives off. By default blocks to not emit light, and require this attribute in order to do so regardless of block type.
You set the light value for a block like so:
light=1;
The integer value can be set from 0 (emitting no light), to 15(as much as a glowstone block). The value can actually be set up to 255, but the game cannot handle values in excess of 15 and will automatically reduce it to 15 if a greater value is input. Be aware that most hostile mobs require a light level of 7 or less, and that the light level drops with each block it travels. As such, a block with a light level of 7 will only stop hostile mobs from spawning on the block itself and is really only useful for decorative purposes.
Values in Vanilla Minecraft[]
There are several blocks in the vanilla Minecraft game that emit light. Below are their listed values.
Fire | 15 |
Jack-O-Lantern | 15 |
Lava | 15 |
Glowstone | 15 |
Torch | 14 |
Lit Furnace | 13 |
Portal | 11 |
Redstone Ore (when lit) | 9 |
Redstone Repeater (active) | 9 |
Redstone Torch (lit) | 7 |
Brown Mustroom | 1 |
Dragon Egg | 1 |
Brewing Stand | 1 |
Light in CS2[]
To get blocks to light up is also very easy in Custom Stuff 2.
To set a light value for a block you put
light[Metadata] = Light Level